
I uninstalled them and the DirectX SDK installed without a problem after that. Microsoft Visual C++ 2010 x86 Redistributable - 9 I found that I had the following two packages: Microsoft Visual C++ 2010 圆4 Redistributable - 9 If you have DirectX End-User Redistributable (August then we strongly recommend that you Download (DirectX End-User Redistributable (August) Repair Tool. The solution, explained here, is to uninstall all the Visual C++ 2010 Redistributable packages and try installing this SDK. The problem seems to be caused because my Windows has a Visual C++ 2010 Redistributable that is newer than the one that this SDK is trying to install. Needless to mention that even when it was run after closing all open programs, it failed again with the same mysterious error code. In the beginning, there were several multimedia APIs released by Microsoft in the name of Direct including Direct 2D, Direct 3D, DirectSound, DirectWrite, DXGI, DirectInput, DirectPlay, DirectMusic and so on. If problems persist, contact DirectX Developer Support. DirectX is a collection of Application Programming Interfaces (APIs) for enhancing multimedia.

Please close all open programs and try running setup again. The installation failed with the following error dialog: Setup failed.Įrrors were encountered during installation of redistributable packages. I was trying to install Microsoft DirectX SDK (June 2010), which was downloaded from here. Windows SDK is installed as a part of Visual Studio 2008, so you don’t need to install it additionally to use DirectShow unless you want the latest version of Windows SDK.📅 2013-Aug-01 ⬩ ✍️ Ashwin Nanjappa ⬩ 🏷️ directx, error, sdk ⬩ 📚 Archive DirectShow is not a part of DirectX SDK any more, and is moved to Microsoft Windows SDK (which has been called Platform SDK for a while). #define _IDxtAlphaSetter_INTERFACE_DEFINED_įYI. #define _IDxtCompositor_INTERFACE_DEFINED_


#pragma include_alias( "dxtrans.h", "qedit.h" ) Then, you don’t need to edit “qedit.h” itself. (For the details, see this) The other solution which I like better is to define some keywords before including “qedit.h” to prevent the “dxtrans.h” dependent code from being compiled. The point is that the part of “qedit.h” which depends on “dxtrans.h” is not necessary to use DirectShow, so you comment it out in “qedit.h” and the error will be gone. I found an article posted by people who were already troubled with this problem. This is because “dxtrans.h” is not included in the latest version of DirectX SDK any more (from DirectX SDK – November 2007) although “qedit.h” of DirectShow is still dependent on it. (the current version is “DirectX SDK – March 2009” at this moment)Ĭ:\Program Files\Microsoft SDKs\Windows\v6.0A\include\qedit.h(498) : fatal error C1083: Cannot open include file: ‘dxtrans.h’: No such file or directory You may see the following error message when you compile DirectShow with the latest version of DirectX SDK.
